Dead & stuck pixels
Nine pure colors, edge to edge. A dead pixel stays black, a stuck one stays lit.
256-step ramps, drawn pixel-exact, to judge gradient handling. 100% in your browser - nothing is uploaded.
Click the preview to run it full screen
Night light, blue-light filters and any “dynamic contrast” or “black boost” mode off.
From a normal distance, the steps should rise evenly from black to white.
Step through the red, green and blue ramps with the arrow keys or a swipe.
On the near-black ramp, count from the left how many steps you can tell apart.
Each one checks a different part of the panel. The guided check runs them all in order.
Nine pure colors, edge to edge. A dead pixel stays black, a stuck one stays lit.
Flat greys and white show clouding, dirty-screen effect and tinted zones.
One-pixel grids, checkerboards and circles expose scaling blur and bad geometry.
Measures the real frame rate in this browser and shows tearing on a moving bar.
A browser sends 8 bits per channel, so a ramp has 256 steps. This test draws each ramp as 256 equal-width steps, one exact value each, on the device pixel grid, so any unevenness you see comes from the display chain, not from the test. The near-black ramp zooms in on values 0 to 32, where most problems hide.
It is one of the tests in the Screen & Monitor Test, which also runs a guided check through every test and ends in an inspection reportfor a return or RMA. Every pattern is drawn on your screen's own pixel grid, 100% in your browser - no upload, no install, no account needed.
No. Browsers compose the page at 8 bits per channel, so no web page can send more than 256 levels. The test shows how evenly your display chain reproduces those 256 levels, which is what you actually see day to day.
Common causes are limited range RGB (16 to 235) sent over HDMI to a monitor expecting full range, a black level setting that is too low, or a panel that crushes shadows. Switching the graphics driver to full range usually fixes the first one.
Every step is drawn with the same whole number of device pixels, so the steps are exactly equal. Most screens are not a multiple of 256 pixels wide (1920 / 256 = 7.5), so the width left over continues the first and last color to the screen edges instead of making some steps a pixel wider than others. The bracket under the ramp shows where its real steps begin and end.
Safari on iPhone does not allow web pages to go truly full screen. The test fills the whole visible area and hides all controls instead; rotate to landscape, or add the page to your Home Screen, to get the most of the panel in view. iPad and Android support real full screen.
No. Every pattern is drawn locally in your browser, and the inspection report is built and downloaded on your device. Nothing about your screen or your results leaves the browser, and no account is needed.
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