Dead & stuck pixels
Nine pure colors, edge to edge. A dead pixel stays black, a stuck one stays lit.
Black level, white saturation and a gamma target, drawn on real pixels. 100% in your browser - nothing is uploaded.
Click the preview to run it full screen
Standard or sRGB, with dynamic contrast, black stabiliser and eco modes off.
Find the lowest numbered square you can still see against black.
Find the highest numbered square that still stands apart from white.
Step back a couple of metres or squint until the stripes turn to flat grey.
The patch whose solid center disappears into its stripes is your gamma.
Each one checks a different part of the panel. The guided check runs them all in order.
Nine pure colors, edge to edge. A dead pixel stays black, a stuck one stays lit.
Flat greys and white show clouding, dirty-screen effect and tinted zones.
256 equal steps per ramp. A good panel shows them evenly, a weak one clumps them.
One-pixel grids, checkerboards and circles expose scaling blur and bad geometry.
Measures the real frame rate in this browser and shows tearing on a moving bar.
Three checks tell you whether the monitor shows the full range of tones. Black level: can you tell the darkest greys from black, or are shadows crushed? White saturation: do the brightest greys stay apart, or do highlights clip? Gamma: is the mid-tone curve at the 2.2 that web pages, games and photos are made for? The gamma target uses 1 px stripes on your screen’s own pixel grid, so it works at any scaling setting.
It is one of the tests in the Screen & Monitor Test, which also runs a guided check through every test and ends in an inspection reportfor a return or RMA. Every pattern is drawn on your screen's own pixel grid, 100% in your browser - no upload, no install, no account needed.
2.2 for everyday use: web pages, Windows, games and most photos are made for it, and it is close to the sRGB curve. 2.4 is the reference for video mastered for a dark room. Higher values look darker and richer, lower values look brighter and flatter.
Usually a setting: limited range RGB sent over HDMI, a black level or shadow setting on the monitor, or a bright room washing out the darkest greys. Some panels also crush near-black tones on their own. Fix the range first, then judge in dim light.
Good enough to tell 2.0 from 2.2 from 2.4 by eye, and to see whether a setting moves you towards the target. It checks the curve at one point, where 50% light should be. A colorimeter measures the whole curve and every color.
Safari on iPhone does not allow web pages to go truly full screen. The test fills the whole visible area and hides all controls instead; rotate to landscape, or add the page to your Home Screen, to get the most of the panel in view. iPad and Android support real full screen.
No. Every pattern is drawn locally in your browser, and the inspection report is built and downloaded on your device. Nothing about your screen or your results leaves the browser, and no account is needed.
Learn how to distinguish fixed backlight bleed from angle-dependent IPS glow, check a monitor in the right conditions, and decide what to document for a return or RMA.
Read →monitorSee what monitor ghosting and inverse ghosting look like, test motion in a browser, and use the results to tune overdrive without mistaking refresh rate for response time.
Read →monitorA practical monitor inspection checklist for finding dead pixels, uneven backlighting, banding, ghosting, and other panel issues before you keep or buy a display.
Read →