Dead & stuck pixels
Nine pure colors, edge to edge. A dead pixel stays black, a stuck one stays lit.
Moving objects at set speeds, stepped in sync with your refresh rate. 100% in your browser - nothing is uploaded.
Click the preview to run it full screen
Set the monitor to its top rate and check the Hz reading in the test controls.
Start the test and track one moving object with your eyes, not the screen center.
Start at the default, then the faster presets. The controls show the jump per frame.
Change the monitor’s overdrive setting between runs and compare the trails.
Each one checks a different part of the panel. The guided check runs them all in order.
Nine pure colors, edge to edge. A dead pixel stays black, a stuck one stays lit.
Flat greys and white show clouding, dirty-screen effect and tinted zones.
256 equal steps per ramp. A good panel shows them evenly, a weak one clumps them.
One-pixel grids, checkerboards and circles expose scaling blur and bad geometry.
Measures the real frame rate in this browser and shows tearing on a moving bar.
When pixels change too slowly, a moving object leaves a trail; when overdrive pushes them too hard, it leaves a bright or colored halo instead. Objects move across three lanes of different brightness, because transitions from dark and to dark behave very differently. The step per frame comes from your measured refresh rate, so any judder you see is not the test’s.
It is one of the tests in the Screen & Monitor Test, which also runs a guided check through every test and ends in an inspection reportfor a return or RMA. Every pattern is drawn on your screen's own pixel grid, 100% in your browser - no upload, no install, no account needed.
Ghosting is a visible trail caused by pixels not finishing their transition in time. Motion blur also comes from your eyes tracking an object while each frame stays lit for its whole duration (sample and hold). Faster pixels reduce ghosting; higher refresh rates and backlight strobing reduce blur.
Overdrive speeds pixels up by briefly driving them past their target. If it is set too strong, they overshoot and leave a bright or colored halo, which looks like a trail with inverted colors. Lower the overdrive setting to reduce it.
Trails depend on how far the object jumps between frames on the panel. Device pixels per second, divided by the refresh rate, gives exactly that distance, and the controls show it as px per frame.
Safari on iPhone does not allow web pages to go truly full screen. The test fills the whole visible area and hides all controls instead; rotate to landscape, or add the page to your Home Screen, to get the most of the panel in view. iPad and Android support real full screen.
No. Every pattern is drawn locally in your browser, and the inspection report is built and downloaded on your device. Nothing about your screen or your results leaves the browser, and no account is needed.
Learn how to distinguish fixed backlight bleed from angle-dependent IPS glow, check a monitor in the right conditions, and decide what to document for a return or RMA.
Read →monitorSee what monitor ghosting and inverse ghosting look like, test motion in a browser, and use the results to tune overdrive without mistaking refresh rate for response time.
Read →monitorA practical monitor inspection checklist for finding dead pixels, uneven backlighting, banding, ghosting, and other panel issues before you keep or buy a display.
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